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Thread: Episode V Skills

 

  1. #1

    Default Episode V Skills

    Warrior Skills




    Endurance

    Increases Maximum HP when cast.

    Level 1: Required level - 131, MP usage - 300, 6% Increase in HP, Duration - 60 seconds, Cooldown - 360 seconds
    Level 2: Required level - 134, MP usage - 275, 13% Increase in HP, Duration - 120 seconds, Cooldown - 360 seconds
    Level 3: Required level - 137, MP usage - 250, 20% Increase in HP, Duration - 240 seconds, Cooldown - 360 seconds




    Valor

    Immunity from opponents buffs.

    Level 1: Required level - 141, MP usage - 50, Duration - 10 seconds, Cooldown - 60 seconds
    Level 2: Required level - 144, MP usage - 50, Duration - 20 seconds, Cooldown - 60 seconds
    Level 3: Required level - 147, MP usage - 50, Duration - 30 seconds, Cooldown - 60 seconds




    Bloody Blaze

    Creates a blaze that damages nearby monsters.

    Level 1: Required level - 151, MP usage - 20, HP usage - 70, 200 Damage, Cooldown - 180 seconds
    Level 2: Required level - 154, MP usage - 40, HP usage - 100, 400 Damage, Cooldown - 180 seconds
    Level 3: Required level - 157, MP usage - 60, HP usage - 130, 600 Damage, Cooldown - 180 seconds




    Clotty Blood

    Absorbs HP when damage is done to opponent.

    Level 1: Required level - 160, MP usage - 400, 2% absorb, Duration - 150 seconds, Cooldown - 10 seconds
    Level 2: Required level - 160, MP usage - 350, 4% absorb, Duration - 150 seconds, Cooldown - 10 seconds
    Level 3: Required level - 160, MP usage - 300, 6% absorb, Duration - 150 seconds, Cooldown - 10 seconds




    Nidhoggr

    Ignores opponents' inflicted damage.

    Level 1: Required level - 160, MP usage - 350, 3% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
    Level 2: Required level - 160, MP usage - 325, 6% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
    Level 3: Required level - 160, MP usage - 300, 10% Ignore, Duration - 150 seconds, Cooldown - 10 seconds




    High Cruise

    Increases elemental attack and attack speed.

    Level 1: Required level - 160, MP usage - 500, 1.5 times increase, Duration - 60 seconds, Cooldown - 45 seconds
    Level 2: Required level - 160, MP usage - 475, 2 times increase, Duration - 120 seconds, Cooldown - 30 seconds
    Level 3: Required level - 160, MP usage - 450, 2.5 times increase, Duration - 240 seconds, Cooldown - 15 seconds
    Last edited by tuntematon; 02-09-2009 at 03:23 PM.

  2. #2

    Default

    Archer





    Extreme Shot

    Shoots a storm of arrows that hit nearby targets.

    Level 1: Required Level - 151, MP usage - 80, 450 damage
    Level 1: Required Level - 154, MP usage - 100, 500 damage
    Level 1: Required Level - 157, MP usage - 120, 550 damage




    Hekir

    Reduces monsters' attack.

    Level 1: Required Level - 131, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds
    Level 2: Required Level - 134, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds
    Level 3: Required Level - 137, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds




    Yakir

    Reduces monsters' defense.

    Level 1: Required Level - 133, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds
    Level 2: Required Level - 135, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds
    Level 3: Required Level - 138, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds




    Dust Storm

    Creates a sand storm that reduces monsters' attack range.

    Level 1: Required Level - 141, MP usage - 60, Duration - 16 seconds, Cooldown - 20 seconds
    Level 2: Required Level - 144, MP usage - 60, Duration - 16 seconds, Cooldown - 10 seconds
    Level 3: Required Level - 147, MP usage - 60, Duration - 16 seconds, No cooldown



    Sirrd Shot

    Sets a trap that explodes on contact.

    Level 1: Required level - 160, MP usage - 50, Duration of Trap - 20 seconds, 500 damage, 30 elemental damage
    Level 2: Required level - 160, MP usage - 75, Duration of Trap - 20 seconds, 550 damage, 40 elemental damage
    Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 600 damage, 50 elemental damage




    Sirrd Ganglot

    Sets a trap that explodes on contact. Deals damage and Immobilizes monsters.

    Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage
    Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage
    Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage




    Sirrd Jormund

    Sets a trap that explodes on contact. Deals damage and poisons monsters.

    Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Poison duration - 6 seconds
    Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage, Poison duration - 8 seconds
    Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 700 damage, Poison duration - 10 seconds




    Sirrd Ganglati

    Sets a trap that explodes on contact. Deals damage and stuns.

    Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Stun Duration - 5 seconds
    Level 2: Required level - 160, MP usage - 90, Duration of Trap - 20 seconds, 600 damage, Stun Duration - 5 seconds
    Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage, Stun Duration - 5 seconds




    Harart

    Increases critical success rate of traps.

    Level 1: Required Level - 160, MP usage - 200, 4% increase, Duration - 30 seconds, Cooldown - 180 seconds
    Level 2: Required Level - 160, MP usage - 230, 8% increase, Duration - 45 seconds, Cooldown - 150 seconds
    Level 3: Required Level - 160, MP usage - 260, 12% increase, Duration - 60 seconds, Cooldown - 120 seconds
    Last edited by tuntematon; 02-09-2009 at 03:42 PM.

  3. #3

    Default

    Mage




    HP High Absorb

    Converts a certain portion of inflicted damage into HP.

    Level 1: Required level - 134, MP usage - 100, Duration - 240 seconds




    MP High Absorb

    Converts a certain portion of inflicted damage into MP.

    Level 1: Required level - 144, MP usage - 150, Duration - 240 seconds




    Breeze of Harmony

    Decreases opponents vitality and determination to attack.

    Level 1: Required level - 151, MP usage - 800, Duration - 60 seconds, Cooldown - 300 seconds
    Level 2: Required level - 154, MP usage - 600, Duration - 60 seconds, Cooldown - 300 seconds
    Level 3: Required level - 157, MP usage - 400, Duration - 60 seconds, Cooldown - 300 seconds




    Niflheim

    Summons an ice storm that may freeze opponents.

    Level 1: Required level - 160, Deals 310 damage, MP usage - 55, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
    Level 2: Required level - 160, Deals 340 damage, MP usage - 60, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
    Level 3: Required level - 160, Deals 380 damage, MP usage - 65, Freeze Duration - 6 seconds, Cooldown - 2 Seconds




    Mulpelheim

    Summons a firestorm that lowers opponents attack.

    Level 1: Required level - 160, Deals 350 damage, MP usage - 59, Duration - 6 seconds, Cooldown - 2 Seconds
    Level 2: Required level - 160, Deals 390 damage, MP usage - 64, Duration - 6 seconds, Cooldown - 2 Seconds
    Level 3: Required level - 160, Deals 420 damage, MP usage - 69, Duration - 6 seconds, Cooldown - 2 Seconds




    Naglfar

    Summons a Lightning Vortex that decreases opponents accuracy.

    Level 1: Required level - 160, Deals 400 damage, MP usage - 63, Duration - 6 seconds, Accuracy Reduction - 10%, Cooldown - 2 Seconds
    Level 2: Required level - 160, Deals 440 damage, MP usage - 68, Duration - 6 seconds, Accuracy Reduction - 15%, Cooldown - 2 Seconds
    Level 3: Required level - 160, Deals 480 damage, MP usage - 73, Duration - 6 seconds, Accuracy Reduction - 20%, Cooldown - 2 Seconds
    Last edited by tuntematon; 01-09-2009 at 12:29 PM.

  4. #4

    Default

    Holy Knight




    Wimir Armour

    Summons a shield that reflects damage on opponents when attacked.

    Level 1: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 10 seconds
    Level 2: Level Requirement - 160, MP usage - 360, Duration - 20 seconds, Cooldown - 10 seconds
    Level 3: Level Requirement - 160, MP usage - 320, Duration - 20 seconds, Cooldown - 10 seconds




    Far Cry

    Increases damage dealt on opponents.

    Level 1: Level Requirement - 160, MP usage - 460, Duration - 20 seconds, Cooldown - 20 seconds
    Level 2: Level Requirement - 160, MP usage - 420, Duration - 20 seconds, Cooldown - 20 seconds
    Level 3: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 20 seconds




    Holy Light

    Restores all party members' vitality.

    Level 1: Level Requirement - 151, MP usage - 170, 50% Heal, Cooldown - 180 seconds
    Level 2: Level Requirement - 154, MP usage - 200, 70% Heal, Cooldown - 180 seconds
    Level 3: Level Requirement - 157, MP usage - 250, 100% Heal, Cooldown - 180 seconds




    Spiritual Link

    Share players Damage.

    Level 1: Level Requirement - 140, MP usage - 200, Duration - 15 seconds, Cooldown - 60 seconds




    Life Raise

    Restores lost experience on resurrection. May only be cast on party members.

    Level 1: Level Requirement - 160, MP usage - 550, HP usage - 50, 10% Experience Restored, Cooldown - 50 seconds
    Level 2: Level Requirement - 160, MP usage - 500, HP usage - 50, 20% Experience Restored, Cooldown - 50 seconds
    Level 3: Level Requirement - 160, MP usage - 450, HP usage - 50, 30% Experience Restored, Cooldown - 50 seconds
    Last edited by tuntematon; 01-09-2009 at 12:44 PM.

 

 

 

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