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| Episode 5 Skills for various character class New episode 5 skills for all character class... |
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Archer
![]() Extreme Shot Shoots a storm of arrows that hit nearby targets. Level 1: Required Level - 151, MP usage - 80, 450 damage Level 1: Required Level - 154, MP usage - 100, 500 damage Level 1: Required Level - 157, MP usage - 120, 550 damage ![]() Hekir Reduces monsters' attack. Level 1: Required Level - 131, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds Level 2: Required Level - 134, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds Level 3: Required Level - 137, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds ![]() Yakir Reduces monsters' defense. Level 1: Required Level - 133, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds Level 2: Required Level - 135, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds Level 3: Required Level - 138, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds ![]() Dust Storm Creates a sand storm that reduces monsters' attack range. Level 1: Required Level - 141, MP usage - 60, Duration - 16 seconds, Cooldown - 20 seconds Level 2: Required Level - 144, MP usage - 60, Duration - 16 seconds, Cooldown - 10 seconds Level 3: Required Level - 147, MP usage - 60, Duration - 16 seconds, No cooldown ![]() Sirrd Shot Sets a trap that explodes on contact. Level 1: Required level - 160, MP usage - 50, Duration of Trap - 20 seconds, 500 damage, 30 elemental damage Level 2: Required level - 160, MP usage - 75, Duration of Trap - 20 seconds, 550 damage, 40 elemental damage Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 600 damage, 50 elemental damage ![]() Sirrd Ganglot Sets a trap that explodes on contact. Deals damage and Immobilizes monsters. Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage ![]() Sirrd Jormund Sets a trap that explodes on contact. Deals damage and poisons monsters. Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Poison duration - 6 seconds Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage, Poison duration - 8 seconds Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 700 damage, Poison duration - 10 seconds ![]() Sirrd Ganglati Sets a trap that explodes on contact. Deals damage and stuns. Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Stun Duration - 5 seconds Level 2: Required level - 160, MP usage - 90, Duration of Trap - 20 seconds, 600 damage, Stun Duration - 5 seconds Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage, Stun Duration - 5 seconds ![]() Harart Increases critical success rate of traps. Level 1: Required Level - 160, MP usage - 200, 4% increase, Duration - 30 seconds, Cooldown - 180 seconds Level 2: Required Level - 160, MP usage - 230, 8% increase, Duration - 45 seconds, Cooldown - 150 seconds Level 3: Required Level - 160, MP usage - 260, 12% increase, Duration - 60 seconds, Cooldown - 120 seconds
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Last edited by tuntematon; 02-09-2009 at 02:42 PM. |
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Mage
![]() HP High Absorb Converts a certain portion of inflicted damage into HP. Level 1: Required level - 134, MP usage - 100, Duration - 240 seconds ![]() MP High Absorb Converts a certain portion of inflicted damage into MP. Level 1: Required level - 144, MP usage - 150, Duration - 240 seconds ![]() Breeze of Harmony Decreases opponents vitality and determination to attack. Level 1: Required level - 151, MP usage - 800, Duration - 60 seconds, Cooldown - 300 seconds Level 2: Required level - 154, MP usage - 600, Duration - 60 seconds, Cooldown - 300 seconds Level 3: Required level - 157, MP usage - 400, Duration - 60 seconds, Cooldown - 300 seconds ![]() Niflheim Summons an ice storm that may freeze opponents. Level 1: Required level - 160, Deals 310 damage, MP usage - 55, Freeze Duration - 6 seconds, Cooldown - 2 Seconds Level 2: Required level - 160, Deals 340 damage, MP usage - 60, Freeze Duration - 6 seconds, Cooldown - 2 Seconds Level 3: Required level - 160, Deals 380 damage, MP usage - 65, Freeze Duration - 6 seconds, Cooldown - 2 Seconds ![]() Mulpelheim Summons a firestorm that lowers opponents attack. Level 1: Required level - 160, Deals 350 damage, MP usage - 59, Duration - 6 seconds, Cooldown - 2 Seconds Level 2: Required level - 160, Deals 390 damage, MP usage - 64, Duration - 6 seconds, Cooldown - 2 Seconds Level 3: Required level - 160, Deals 420 damage, MP usage - 69, Duration - 6 seconds, Cooldown - 2 Seconds ![]() Naglfar Summons a Lightning Vortex that decreases opponents accuracy. Level 1: Required level - 160, Deals 400 damage, MP usage - 63, Duration - 6 seconds, Accuracy Reduction - 10%, Cooldown - 2 Seconds Level 2: Required level - 160, Deals 440 damage, MP usage - 68, Duration - 6 seconds, Accuracy Reduction - 15%, Cooldown - 2 Seconds Level 3: Required level - 160, Deals 480 damage, MP usage - 73, Duration - 6 seconds, Accuracy Reduction - 20%, Cooldown - 2 Seconds
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Last edited by tuntematon; 01-09-2009 at 11:29 AM. |
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Holy Knight
![]() Wimir Armour Summons a shield that reflects damage on opponents when attacked. Level 1: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 10 seconds Level 2: Level Requirement - 160, MP usage - 360, Duration - 20 seconds, Cooldown - 10 seconds Level 3: Level Requirement - 160, MP usage - 320, Duration - 20 seconds, Cooldown - 10 seconds ![]() Far Cry Increases damage dealt on opponents. Level 1: Level Requirement - 160, MP usage - 460, Duration - 20 seconds, Cooldown - 20 seconds Level 2: Level Requirement - 160, MP usage - 420, Duration - 20 seconds, Cooldown - 20 seconds Level 3: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 20 seconds ![]() Holy Light Restores all party members' vitality. Level 1: Level Requirement - 151, MP usage - 170, 50% Heal, Cooldown - 180 seconds Level 2: Level Requirement - 154, MP usage - 200, 70% Heal, Cooldown - 180 seconds Level 3: Level Requirement - 157, MP usage - 250, 100% Heal, Cooldown - 180 seconds ![]() Spiritual Link Share players Damage. Level 1: Level Requirement - 140, MP usage - 200, Duration - 15 seconds, Cooldown - 60 seconds ![]() Life Raise Restores lost experience on resurrection. May only be cast on party members. Level 1: Level Requirement - 160, MP usage - 550, HP usage - 50, 10% Experience Restored, Cooldown - 50 seconds Level 2: Level Requirement - 160, MP usage - 500, HP usage - 50, 20% Experience Restored, Cooldown - 50 seconds Level 3: Level Requirement - 160, MP usage - 450, HP usage - 50, 30% Experience Restored, Cooldown - 50 seconds
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Last edited by tuntematon; 01-09-2009 at 11:44 AM. |
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