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Episode 5 Skills for various character class New episode 5 skills for all character class...

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Old 29-06-2009, 03:55 PM
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Default Episode V Skills



Warrior Skills




Endurance

Increases Maximum HP when cast.

Level 1: Required level - 131, MP usage - 300, 6% Increase in HP, Duration - 60 seconds, Cooldown - 360 seconds
Level 2: Required level - 134, MP usage - 275, 13% Increase in HP, Duration - 120 seconds, Cooldown - 360 seconds
Level 3: Required level - 137, MP usage - 250, 20% Increase in HP, Duration - 240 seconds, Cooldown - 360 seconds




Valor

Immunity from opponents buffs.

Level 1: Required level - 141, MP usage - 50, Duration - 10 seconds, Cooldown - 60 seconds
Level 2: Required level - 144, MP usage - 50, Duration - 20 seconds, Cooldown - 60 seconds
Level 3: Required level - 147, MP usage - 50, Duration - 30 seconds, Cooldown - 60 seconds




Bloody Blaze

Creates a blaze that damages nearby monsters.

Level 1: Required level - 151, MP usage - 20, HP usage - 70, 200 Damage, Cooldown - 180 seconds
Level 2: Required level - 154, MP usage - 40, HP usage - 100, 400 Damage, Cooldown - 180 seconds
Level 3: Required level - 157, MP usage - 60, HP usage - 130, 600 Damage, Cooldown - 180 seconds




Clotty Blood

Absorbs HP when damage is done to opponent.

Level 1: Required level - 160, MP usage - 400, 2% absorb, Duration - 150 seconds, Cooldown - 10 seconds
Level 2: Required level - 160, MP usage - 350, 4% absorb, Duration - 150 seconds, Cooldown - 10 seconds
Level 3: Required level - 160, MP usage - 300, 6% absorb, Duration - 150 seconds, Cooldown - 10 seconds




Nidhoggr

Ignores opponents' inflicted damage.

Level 1: Required level - 160, MP usage - 350, 3% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
Level 2: Required level - 160, MP usage - 325, 6% Ignore, Duration - 150 seconds, Cooldown - 10 seconds
Level 3: Required level - 160, MP usage - 300, 10% Ignore, Duration - 150 seconds, Cooldown - 10 seconds




High Cruise

Increases elemental attack and attack speed.

Level 1: Required level - 160, MP usage - 500, 1.5 times increase, Duration - 60 seconds, Cooldown - 45 seconds
Level 2: Required level - 160, MP usage - 475, 2 times increase, Duration - 120 seconds, Cooldown - 30 seconds
Level 3: Required level - 160, MP usage - 450, 2.5 times increase, Duration - 240 seconds, Cooldown - 15 seconds
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Old 29-06-2009, 05:02 PM
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Archer





Extreme Shot

Shoots a storm of arrows that hit nearby targets.

Level 1: Required Level - 151, MP usage - 80, 450 damage
Level 1: Required Level - 154, MP usage - 100, 500 damage
Level 1: Required Level - 157, MP usage - 120, 550 damage




Hekir

Reduces monsters' attack.

Level 1: Required Level - 131, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 2: Required Level - 134, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 3: Required Level - 137, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds




Yakir

Reduces monsters' defense.

Level 1: Required Level - 133, MP usage - 50, 3% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 2: Required Level - 135, MP usage - 75, 6% reduction, Duration - 40 seconds, Cooldown - 30 seconds
Level 3: Required Level - 138, MP usage - 100, 10% reduction, Duration - 40 seconds, Cooldown - 30 seconds




Dust Storm

Creates a sand storm that reduces monsters' attack range.

Level 1: Required Level - 141, MP usage - 60, Duration - 16 seconds, Cooldown - 20 seconds
Level 2: Required Level - 144, MP usage - 60, Duration - 16 seconds, Cooldown - 10 seconds
Level 3: Required Level - 147, MP usage - 60, Duration - 16 seconds, No cooldown



Sirrd Shot

Sets a trap that explodes on contact.

Level 1: Required level - 160, MP usage - 50, Duration of Trap - 20 seconds, 500 damage, 30 elemental damage
Level 2: Required level - 160, MP usage - 75, Duration of Trap - 20 seconds, 550 damage, 40 elemental damage
Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 600 damage, 50 elemental damage




Sirrd Ganglot

Sets a trap that explodes on contact. Deals damage and Immobilizes monsters.

Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage
Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage
Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage




Sirrd Jormund

Sets a trap that explodes on contact. Deals damage and poisons monsters.

Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Poison duration - 6 seconds
Level 2: Required level - 160, MP usage - 80, Duration of Trap - 20 seconds, 600 damage, Poison duration - 8 seconds
Level 3: Required level - 160, MP usage - 100, Duration of Trap - 20 seconds, 700 damage, Poison duration - 10 seconds




Sirrd Ganglati

Sets a trap that explodes on contact. Deals damage and stuns.

Level 1: Required level - 160, MP usage - 60, Duration of Trap - 20 seconds, 500 damage, Stun Duration - 5 seconds
Level 2: Required level - 160, MP usage - 90, Duration of Trap - 20 seconds, 600 damage, Stun Duration - 5 seconds
Level 3: Required level - 160, MP usage - 120, Duration of Trap - 20 seconds, 700 damage, Stun Duration - 5 seconds




Harart

Increases critical success rate of traps.

Level 1: Required Level - 160, MP usage - 200, 4% increase, Duration - 30 seconds, Cooldown - 180 seconds
Level 2: Required Level - 160, MP usage - 230, 8% increase, Duration - 45 seconds, Cooldown - 150 seconds
Level 3: Required Level - 160, MP usage - 260, 12% increase, Duration - 60 seconds, Cooldown - 120 seconds
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Old 01-09-2009, 10:50 AM
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Mage




HP High Absorb

Converts a certain portion of inflicted damage into HP.

Level 1: Required level - 134, MP usage - 100, Duration - 240 seconds




MP High Absorb

Converts a certain portion of inflicted damage into MP.

Level 1: Required level - 144, MP usage - 150, Duration - 240 seconds




Breeze of Harmony

Decreases opponents vitality and determination to attack.

Level 1: Required level - 151, MP usage - 800, Duration - 60 seconds, Cooldown - 300 seconds
Level 2: Required level - 154, MP usage - 600, Duration - 60 seconds, Cooldown - 300 seconds
Level 3: Required level - 157, MP usage - 400, Duration - 60 seconds, Cooldown - 300 seconds




Niflheim

Summons an ice storm that may freeze opponents.

Level 1: Required level - 160, Deals 310 damage, MP usage - 55, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
Level 2: Required level - 160, Deals 340 damage, MP usage - 60, Freeze Duration - 6 seconds, Cooldown - 2 Seconds
Level 3: Required level - 160, Deals 380 damage, MP usage - 65, Freeze Duration - 6 seconds, Cooldown - 2 Seconds




Mulpelheim

Summons a firestorm that lowers opponents attack.

Level 1: Required level - 160, Deals 350 damage, MP usage - 59, Duration - 6 seconds, Cooldown - 2 Seconds
Level 2: Required level - 160, Deals 390 damage, MP usage - 64, Duration - 6 seconds, Cooldown - 2 Seconds
Level 3: Required level - 160, Deals 420 damage, MP usage - 69, Duration - 6 seconds, Cooldown - 2 Seconds




Naglfar

Summons a Lightning Vortex that decreases opponents accuracy.

Level 1: Required level - 160, Deals 400 damage, MP usage - 63, Duration - 6 seconds, Accuracy Reduction - 10%, Cooldown - 2 Seconds
Level 2: Required level - 160, Deals 440 damage, MP usage - 68, Duration - 6 seconds, Accuracy Reduction - 15%, Cooldown - 2 Seconds
Level 3: Required level - 160, Deals 480 damage, MP usage - 73, Duration - 6 seconds, Accuracy Reduction - 20%, Cooldown - 2 Seconds
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Old 01-09-2009, 10:56 AM
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Holy Knight




Wimir Armour

Summons a shield that reflects damage on opponents when attacked.

Level 1: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 10 seconds
Level 2: Level Requirement - 160, MP usage - 360, Duration - 20 seconds, Cooldown - 10 seconds
Level 3: Level Requirement - 160, MP usage - 320, Duration - 20 seconds, Cooldown - 10 seconds




Far Cry

Increases damage dealt on opponents.

Level 1: Level Requirement - 160, MP usage - 460, Duration - 20 seconds, Cooldown - 20 seconds
Level 2: Level Requirement - 160, MP usage - 420, Duration - 20 seconds, Cooldown - 20 seconds
Level 3: Level Requirement - 160, MP usage - 380, Duration - 20 seconds, Cooldown - 20 seconds




Holy Light

Restores all party members' vitality.

Level 1: Level Requirement - 151, MP usage - 170, 50% Heal, Cooldown - 180 seconds
Level 2: Level Requirement - 154, MP usage - 200, 70% Heal, Cooldown - 180 seconds
Level 3: Level Requirement - 157, MP usage - 250, 100% Heal, Cooldown - 180 seconds




Spiritual Link

Share players Damage.

Level 1: Level Requirement - 140, MP usage - 200, Duration - 15 seconds, Cooldown - 60 seconds




Life Raise

Restores lost experience on resurrection. May only be cast on party members.

Level 1: Level Requirement - 160, MP usage - 550, HP usage - 50, 10% Experience Restored, Cooldown - 50 seconds
Level 2: Level Requirement - 160, MP usage - 500, HP usage - 50, 20% Experience Restored, Cooldown - 50 seconds
Level 3: Level Requirement - 160, MP usage - 450, HP usage - 50, 30% Experience Restored, Cooldown - 50 seconds
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